Process

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The team at Panic have rigged up this amazing (and beautiful) real-time display of the data immediately relevant to their team. Projects that fall in the cross section of dataviz and productivity really interest me. It reminds me a bit of the dashboard that Crispin Porter + Bogusky set up to visualize the health and status of their ongoing projects.

Here’s some info from the team at Panic:

What’s on the board?

The idea quickly grew beyond “Project Status”, and has become a hub of all sorts of internal Panic information. What you’re actually looking at is an internal-only webpage that updates frequently using AJAX which shows:

  • E-Mail Queue — number of messages / number of days.
  • Project Status — sorry for the heavy censorship — you know how it is!
  • Important Countdowns
  • Revenue — comparing yesterday to the day before, not so insightful (yet).
  • Live Tri-Met Bus Arrivals — when it’s time to go home!
  • The Panic Calendar

  • Employee Twitter Messages
  • Any @Panic Twitter Messages — i.e., be nice! They go on our screen!

I highly recommend you head on over to their blog and read all about it.

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Love to see Experience Design fall at the center of People, Technology, Business and Story. Most people (and companies) instinctively gravitate to the first three but it’s usually the last one that ties it all together to make something truly memorable.

(via Conrad Lisco.)

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The team at Made by Many is building a neat little visualization tool for SXSW to give their readers a simple + visually compelling way to keep up with the team’s activities while they’re in Austin.

Not only is the mini-product idea itself clever but they’re also exposing their ongoing iterative design process to their readers as they build it. Great stuff.

Read about it here

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As far as design and product development goes, how can this list not get you totally fired up. Pow!

Nooka speaks of a world of the tomorrow that is happening right now. It seems gloriously unattainable but is here in the palm of our hands. It is optimism, it is progress, and it is our future.

Universal Communication
Nooka believes in the power of universal languages like those used in math, science and commerce to increase understanding and enable diverse groups of people to work together. The universal visual language of Nooka creates a communication tool for all, promoting the exchange of ideas across the globe through great design.

Passion
Nooka believes that constant advances in technology and cultural change necessitate originality in design. Our lust for innovation through technoculture and our childlike belief that anything is possible drive us to constantly strive for the perfect design.

Interaction
The alternative approach to everyday objects in Nooka’s designs triggers thoughts of new possibilities and examination of our surroundings. Nooka products change the brain state of anyone they touch.

Purpose
Every Nooka object is designed with intention. It has the power of clarity, the power to reach the heart of everyone who interacts with it. Nooka is committed to the belief that anything is possible. It is only through a truly open mind that we may face the challenges ahead of us.

Inspiration
Nooka sees the whole world as inspiration; it absorbs energy from it and creates new forms.

Futurism
Nooka changes how we experience technology by placing it in new contexts. The futurist believes that this process always results in progress. Nooka is a futurist brand.

Check out the nookafesto (via Michael Surtees)

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“The ProjectTicker is the real-time inventory of all of the jobs active in the Integrated department. It can be filtered by job due date, by account, by job-type (video, interactive, experiential, internal prods), by completion status, by CD or by producer. It also features a status bar that indicates the completion status of the job. All of this is automatically updated through our existent jobflow status process. So not only is it a thing of pride for the agency— in terms of the volume of work flow, accountability for that, and the diversity of jobs— but it also helps to highlight the importance of documentation on production status. Plus it is poised to truly demonstrate momentum. The Ticker will be manageable via a kiosk as well, which will be positioned at the front of the department, and the view-type can be adjusted by anyone.”

Everyone is constantly buzzing about the importance of external transparency for businesses these days but most places I’ve been privy to could benefit from much better internal transparency just as much.

It’s great to see the folks at CP + B build something that, quite iconically, begins to address some of that deficiency in an innovative way. This kind of openness brings both explicit and implicit value to all the members of their team and in doing so, fortifies the sense of accountability across all their work, which is always a good thing.

What would happen if your company exposed its process innards like this?

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Really smart stuff on the differences between tangible and intangible value and the often untapped benefits of the latter.

Thanks to @mtbrady for the tip.

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Volkswagen’s new viral video campaign, The Fun Theory caught my eye this week.

“The Fun Theory” is a series of experiments, captured on video, to find out if making the world more fun can improve people’s behavior.

Among the experiments: does turning a set of subway stairs into a real-life piano encourage people to use them (answer: yes, 66% more). Another experiment asks whether making a trash can sound like a 50ft-deep well will make people pick up their trash. An upcoming experiment, meanwhile, will turn a bottle recycling center into an arcade game.

Seeing it immediately got the ITP grad + Experience Designer in me all excited. Viral video + ad campaign blather aside, these videos can stand alone as great studies in how injecting a little playfulness can not only create a profound, memorable experience but it can also change human behavior. Pretty powerful stuff. I highly recommend you go watch them all.

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Tap Tap Tap, the makers of the iPhone app Convert, have posted a time-lapse video that chronicles the evolution of their wildly innovative user interface. Check out their own post (with great reader comments) here.

The video serves as a great testament to the benefits of an iterative approach to UI development and how far you can get if you really keep pushing, and refining, a design. So often we’re pressed into timelines that make this kind of iteration feel impossible but the ultimate success of this particular interface should serve a prime example of how designers needs room (and time) to do great design.

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Things may be turning a corner economically, and I’m starting to see more people hiring as well as more people writing about hiring. I came across these three great pieces over the past few weeks that I wanted to share here as I’ve found they can be used as a great frame of reference when evaluating design candidates. Read together, the lists do a great job highlighting the importance of combining hard skills, soft skills and perspective if you want to be an effective designer in today’s world.

I’ve included summaries here but I highly recommend you check out each of the pieces to get all of the necessary context and color on each of the points.

10 Skills Designers Need to Succeed Now is geared at designers in general so the emphasis is a bit more on higher level soft skills.

  1. Passionate Curiosity
  2. Imagination
  3. Objectivity & Self Awareness
  4. Crisp Communication
  5. Effective Storytelling
  6. Flawless Execution
  7. Business Acumen
  8. Global Awareness
  9. Context
  10. Talent

Nine Essential Characteristics of Good UX Designers is aimed squarely at the field of User Experience Design so many of the characteristics are very much geared towards those that find themselves playing that particular role within the context of a larger team/process.

  1. A Deep Understanding of Human Psychology & Research Methods
  2. Competence in the Basics of Graphic Design
  3. An Awareness of and Interest in Technology
  4. Verbal & Visual Communication Skills
  5. Moderate Familiarity with Business, Deep Familiarity with Your Business
  6. The Ability to Quickly Learn a Subject Matter Area
  7. Mediation, Facilitation, & Translation Skills
  8. Creativity & Vision
  9. Passion

The Top and Bottom highlights one of the most important qualities I look for in a designer – the ability to pivot between the high-level and the details. This post by Luke Wroblewski does a great job touching on why that’s so important.

an ability to understand and speak to the rationale behind a design (the big picture) and a focus on the nuances of the design (the details). A skilled designer adds value at both the top (the big picture) and the bottom (the details) of a design problem. When the top and bottom are thought through, the middle naturally works itself out.

Only focus on the bottom and you “can’t see the forest for the trees”. Only focus on the top and your “head’s in the sky”. Only focus on the middle and you don’t know what’s driving your design (the big picture) nor how to optimize it (the details).

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There’s an excellent post over at Mobile Behavior that uses Apple’s announcement that they’ve sold 1.5 billion apps to synthesize what makes everyone’s approach to out-Apple-ing Apple seem so very myopic.

As I see it, those competitors tend to miss the point on two main fronts:

1. They overestimate the importance of hardware
Apple has always managed to have beautiful hardware while still managing to avoid the spec pissing contest that many others get roped into.

The increasing consolidation in the electronics and chip-making business means that any hardware innovation will quickly be copied by competitors, making any device’s advantages short lived.

The hardware spec battle has a limited lifespan, especially with the general public. Sure the iPhone doesn’t have a camera the caliber of some other devices but at some point soon that arms race is going to yield limited returns and it’s amazing how others can still miss that point . With time, the best hardware will continue to get cheaper and smaller for everyone. Thoughtful, integrated design will not come as easily.

Apple clearly knows that hardware is important but with the iPhone they’ve managed to turn the usual framework on its head, making the hardware (not the software) the “platform”.

2. They underestimate the importance of software
Apple has successfully built an entire user experience ecosystem across multiple devices – Mac, iPod, AppleTV, iPhone etc. – with iTunes as the initial (and core) foundation. This creates the crystal clear consumer proposition, in terms of content, services as well as payment, that has made users comfortable buying things they were historically very averse to cracking their wallet for (digital music, movies, tv shows and now mobile apps). They’ve set the bar on what a truly integrated experience should feel like and users are going to continue to grow less and less tolerant of anything that falls short of that. Why shouldn’t they?

The answer lies somewhere in the middle
If you believe some of the pieces being written recently you can see how Apple’s setup allows them to enter (and reshape) entire industries without having to do much transforming internally on their end. Their competitors (for the most part) are nowhere nearly as flexible.

One cannot overstate the benefit of Apple not being a first mover in this space – not only were they able to learn from others’ mistakes but they also weren’t beholden to their own past (i.e. supporting a legacy OS). That last part is what makes me excited about Android but I fear that they might be undercutting the profundity of their potential impact on the mobile space by having an inconsistent UI across devices that’s ultimately going to make it more difficult for developers to know what they’re building for.

To pull users away from the iPhone, you’re going to need to start with a better platform and developer setup than Apple has. The combination of their lowered pricing, rumors of expanding to other carriers, and constantly improving feature (hardware and software) set is making this a race that becomes harder and harder to win with every day that goes by.

At this point, Apple happens to be the most attractive provider in terms of this software/hardware synergy. They currently have not only the most advanced mobile device, but also the largest base of customers, making them the most attractive partner for mobile developers. But who’s to say this arrangement couldn’t be upended by a rival?

To do so, Apple’s competitors like Blackberry, Android, Nokia, Palm, Samsung and Sony Ericsson are going to need to move beyond their current focus on higher megapixel cameras and touch screens. Instead they must embrace unique and compelling mobile software platforms, streamlining their bland app store offerings and mobile OS choices to maximize end user benefit.

(with inspiration from Innovation and Exclusivity in a Mobile World « MobileBehavior)

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