July 2009

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Music player aggregating music based on location and turning those into locale-based radio stations – all through a beautifully executed interface. Very clever all around though the way they’re gathering the tracks feels a little obtuse to me. (via @bbhlabs)

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AR_Pool

Just the right amount of Stella Artois can make you feel like a star on the pool table but this is a whole new level of being in the zone. (ffd to 2 mins in to see what I mean)

(via Augmented Reality Pool – Henry’s posterous)

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This is a beautifully simple piece or work:

Ink Calendar make use of the timed pace of the ink spreading on the paper to indicate time. The ink is absorbed slowly, and the numbers in the calendar are ‘printed ‘ daily. One a day, they are filled with ink until the end of the month. The calendar enhances the perception of time passing and not only signaling it. The aim of the project is to address our senses, rather than the logical and conscious brain.

I wish I could bottle the feeling you get the moment you see something like this and the whole thing clicks in your mind.

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(Read more at Dezeen » Blog Archive » Ink Calendar by Oscar Diaz)

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There’s an excellent post over at Mobile Behavior that uses Apple’s announcement that they’ve sold 1.5 billion apps to synthesize what makes everyone’s approach to out-Apple-ing Apple seem so very myopic.

As I see it, those competitors tend to miss the point on two main fronts:

1. They overestimate the importance of hardware
Apple has always managed to have beautiful hardware while still managing to avoid the spec pissing contest that many others get roped into.

The increasing consolidation in the electronics and chip-making business means that any hardware innovation will quickly be copied by competitors, making any device’s advantages short lived.

The hardware spec battle has a limited lifespan, especially with the general public. Sure the iPhone doesn’t have a camera the caliber of some other devices but at some point soon that arms race is going to yield limited returns and it’s amazing how others can still miss that point . With time, the best hardware will continue to get cheaper and smaller for everyone. Thoughtful, integrated design will not come as easily.

Apple clearly knows that hardware is important but with the iPhone they’ve managed to turn the usual framework on its head, making the hardware (not the software) the “platform”.

2. They underestimate the importance of software
Apple has successfully built an entire user experience ecosystem across multiple devices – Mac, iPod, AppleTV, iPhone etc. – with iTunes as the initial (and core) foundation. This creates the crystal clear consumer proposition, in terms of content, services as well as payment, that has made users comfortable buying things they were historically very averse to cracking their wallet for (digital music, movies, tv shows and now mobile apps). They’ve set the bar on what a truly integrated experience should feel like and users are going to continue to grow less and less tolerant of anything that falls short of that. Why shouldn’t they?

The answer lies somewhere in the middle
If you believe some of the pieces being written recently you can see how Apple’s setup allows them to enter (and reshape) entire industries without having to do much transforming internally on their end. Their competitors (for the most part) are nowhere nearly as flexible.

One cannot overstate the benefit of Apple not being a first mover in this space – not only were they able to learn from others’ mistakes but they also weren’t beholden to their own past (i.e. supporting a legacy OS). That last part is what makes me excited about Android but I fear that they might be undercutting the profundity of their potential impact on the mobile space by having an inconsistent UI across devices that’s ultimately going to make it more difficult for developers to know what they’re building for.

To pull users away from the iPhone, you’re going to need to start with a better platform and developer setup than Apple has. The combination of their lowered pricing, rumors of expanding to other carriers, and constantly improving feature (hardware and software) set is making this a race that becomes harder and harder to win with every day that goes by.

At this point, Apple happens to be the most attractive provider in terms of this software/hardware synergy. They currently have not only the most advanced mobile device, but also the largest base of customers, making them the most attractive partner for mobile developers. But who’s to say this arrangement couldn’t be upended by a rival?

To do so, Apple’s competitors like Blackberry, Android, Nokia, Palm, Samsung and Sony Ericsson are going to need to move beyond their current focus on higher megapixel cameras and touch screens. Instead they must embrace unique and compelling mobile software platforms, streamlining their bland app store offerings and mobile OS choices to maximize end user benefit.

(with inspiration from Innovation and Exclusivity in a Mobile World « MobileBehavior)

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Clay Shirky tweeted about USA Today’s News Deck – essentially a page full of widgets displaying the day’s news. Ultimately they would each feel more appropriate in the sidebar of a blog rather than placed side by side. Each list moves up and down (those controls are too sensitive in my opinion) as you glide your mouse across the screen, creating a pretty frenetic experience with very little indication as to where your eye should be going.

I really applaud them for trying out new stuff (their iPhone app is surprisingly innovative in a crowded space) but I can’t imagine for whom this would be a satisfactory news experience.

What do you think?

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This post sums up the characteristics that I’ve seen in the best designers I’ve had the opportunities to work with throughout my career. Not much I can add to it. Think about it the next time you’re interviewing someone to work with/join your team.

Passionate Curiosity: Continually explore and understand. More often this is a key differentiator between those who will make an impact and all the others.

Imagination: Bring ideas and opportunities together in ways that were not initially obvious. It can be a powerful and defining capability for a designer.

Objectivity & Self Awareness: Assess yourself and your work, and view yourself through the eyes of others with a realistic understanding of your capabilities.

Crisp Communication: Build credibility. Often the language of design is very different from the language of business. The ability to effectively communicate across the disciplines is critical for a designer to influence an organization.

Effective Storytelling: Fold and translate your ideas into the priorities of your client or organization.

Flawless Execution: Get things done. Long gone are the days in which a designer handed work off to a project team to figure out. (It was never a good modus operandi, anyway.) Today, a designer has to work with cross-functional teams to advance designs and shepherd them through to production–every step of the way.

Business Acumen: Create value in your markets. Effective designers need to understand how their businesses (or their clients) what role design can play to bring an advantage to their customers.

Global Awareness: There are really two aspects of to global awareness: understanding how changes around the world are affecting the customers and markets; and understanding that the talent pool for designers today is global.

Context: Bring ideas and designs to the table that are relevant by considering current economic, social and business trends.

Talent: Talent is intentionally last on this list. Having a real talent for design is as critical as it has ever been. However, talented designers are far more common than those designers who have real talent complimented with the attributes that are outlined above.

(via Beyond Design, 10 Skills Designers Need to Succeed Now | Think.Design | Fast Company)

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