+ Robots + Parkour. How have you not clicked Play yet?!

(via Gizmodo – Robot Parkour Ad by Nike – Nike ad parkour)

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In: Thoughts, advertising

+ Bringing the social web into your bricks and mortar space

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Toscaninis (an ice cream shop in Boston) has a nice real-time visualization of what people are saying about their place on Twitter.

(via @dens on Flickr)

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In: Data Visualization, Design in the Wild, Gadgets, Signage, Thoughts, advertising

+ The carefully designed experience of Kinder Eggs

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I’ve always been a huge fan of Kinder Eggs because they so clearly see themselves as designers of a complete experience rather than simply candy makers.

To me, it always felt like I was getting so much more than what I paid for and I think that feeling is a result of them tapping into a combination of a few different areas of the human psyche: indulgence (the obvious, superficial, one), satisfaction that comes from successfully building something yourself, and finally, play.

The combination of these three human emotions are extremely powerful and should always be kept in mind when designing experiences (both digital and physical).

For a long time I had meant to write a blog post about Kinder Eggs but Pasta & Vinegar (great blog, btw) beat me to it and does a great job of analyzing the Kinder Egg experience:

  • The way the designers manage to create small toys than can fit into this yellow box is imaginative and fascinating. There is even a rolled piece of paper to explain how to build the toys out of the separated pieces: the smaller manual on Earth perhaps. It’s also curious to see that this tiny space also have enough room for a small paper-based disclaimer in almost 10 languages.
  • The yellow container is a curious objects that can be repurposed for lots of ways (for instance as a container for small items, like coins, or for kids to tinker out weird stuff)
  • The toy series, constantly transformed and new, is also an on-going surprise (see for example people who collect them).

Check out the whole piece here.

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In: Design in the Wild, Gadgets, Gold Star, Product

+ Good Magazine inspires with their infographic archive

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The makers of some of the consistently most impressive infographics out there, Good Magazine, have created an archive of their work on Flickr for all to see, and be inspired by.

If you go through those and you still need more infoporn, check out (and bookmark) this list of 50 Great Examples of Data Viz.

Here’s one of my all time favorites from Good on Vampire Energy in the home:

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Check out the whole set.

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In: Data Visualization, Design, Gold Star, Resource, Thoughts

+ The Vendor/Client relationship – in real world situations

We were away for 10 days in Italy so this week is all about catching up. Hoping to get some posts up next week. In the meantime, please enjoy this video:

It’s funny because it’s true…

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In: Thoughts

+ Evolution by Design: The Attached Gas Tank Cap

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I’ve always been fascinated by things that we, as a generation of designers, figure out how to improve upon, not because of some advance in technology that wasn’t available to a previous generation, but because of approaching the problem with an eye towards design.

I’d been thinking of collecting these examples for a long time (in a way they’re a different take on my Design in the Wild series) and recently got the inspiration when I was pumping gas into our car. I’m going to start posting those in a new feature called Evolution by Design.

While doing so, I noticed the attached gas tank cap and remembered my mother’s old Honda Civic and how we occasionally would start to drive away from the gas station when we’d hear the cap roll down and fall off the roof of the car. Tethering the cap to the car is a simple solution to the problem.

As an aside, check out the unintended use of the “older” tech by my friend Brian:

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Love it.

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In: Design, Evolution by Design, Thoughts

+ This bendy map of NYC gives me vertigo

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How awesome is this map of New York City? It makes me want to jump in and ride it.

Here & There is a project by S&W exploring speculative projections of dense cities. These maps of Manhattan look uptown from 3rd and 7th, and downtown from 3rd and 35th. They’re intended to be seen at those same places, putting the viewer simultaneously above the city and in it where she stands, both looking down and looking forward.

Buy one here.

(via )

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In: Data Visualization, Gold Star, Thoughts

+ Design Dont’s: Seesmic is the Frankenstein of Status Apps

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(This, my friends, is an abomination, no matter how many features it has)

Is it me or has Seesmic just taken a bunch of different perfectly good applications (and corresponding interaction models) and just crammed them together, creating a completely disjointed user experience that looks and feels a bit like this:

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If you want to read more about their newest client you can do so here.

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In: Design Don'ts, Interface, Thoughts

+ Design in the Wild: Verizon FIOS ad – it’s all about the experience

For a service who’s value might not be immediately clear to many, this particular FIOS commercial goes beyond the usual monetary value + HD channels-focused differentiation and highlights the user experience.

It does an excellent job of showing people what about the FIOS interface (and service) is interesting by showing you (the ad viewer) exactly what future you (the user) would see on their TV if you had FIOS. The ad also made me (yet again) go check to see if FIOS is available in Park Slope yet (it isn’t). Well done, Verizon. Go here to check for yourself.

Until Verizon gets an official copy up online somewhere, here’s a capture I grabbed with my digicam. Sorry for the crappy sound:

Disclaimer: It would be a real shame if this turned out to be an approximation/demo of what the interface is. If that’s the case, then the joke’s on me.

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In: Design in the Wild, Gold Star, Interface, Product, Thoughts, advertising

+ Food for thought when designing for a new channel (i.e. mobile)

The Next Great thing has an excellent piece on things to consider when designing around a channel like Mobile (though it’s applicable to other channels as well).

It’s a great list to force yourself to go through in an effort to ensure that you are creating something of value and not just building something “mobile” because it’s a check box on someone’s list.

Entertainment and Utility is the biggest offender in my opinion. So many brands don’t put in the necessary effort to create genuinely useful content. For every Kraft or Clif Bar, there are hundreds of companies just throwing nonsense up hoping customers will somehow just end up there.

Personally, I find the most interesting apps to be built by brands, like Clif, who’ve identified content loosely related to their brand (in this case, ski conditions) and then built their app around that. Ultimately that’s a much stronger play than trying to build something vanilla in an effort to please everyone.

Integration is another place where the ball gets dropped – a lot of brands don’t know how to modify their story to include these new experiences/platforms in a way that feels right to the consumer.

There’s a lot of good stuff in this piece but here are the highlights:

How can mobile campaigns get stronger? Our research and conversations with mobile experts revealed two dominant themes: integration and simplicity. We’ve established a simple set of filters around these themes to test whether your idea makes sense. They can be applied to any channel, but are especially important with mobile given the nature of the medium:

1) Sustained Presence
Consider that most people have their mobile devices within ten feet at any given time. With a sustained presence, you are putting your brand within their reach—24/7. Stake your ground with a WAP site and think of it as your mobile home. Short-term promotions are like party invitations, but you should let people drop for a visit any time they want.

2) Entertainment and Utility
Advertising is moving from a distraction model towards an engagement model. 30-second spots and banner ads are giving way to enduring experiences, as budgets shift from media buys to content production. This convergence is blurring the lines between awareness and engagement, promotion and product. The content, e.g. an iPhone app, needs to be compelling in it of itself. Good content is the best advertising.

3) Relevance
One of the biggest advantages of mobile is three-point targeting: time, location, and demographics. Use these! The more personal and contextual your marketing is, the more likely it is that people will respond to it. The main question one should strive to answer here is, “why do I need to view this on my mobile device and not on my desktop or TV?”

4) Control
If you create something entertaining and/or useful, people will want it. Do not force it on them using push tactics. Phones are considered to be a personal, filtered space, so put the consumer in control. Always allow people to opt-in and opt-out at any time and be very clear about what people are signing up for.

5) Interaction
Give people something they’d be interested in and promote interaction with others. Remember to merge any feedback into product development and customer service initiatives lest you lose the valuable two-way conversation altogether. Remind consumers that you are listening by thanking them for their comments and responding to them directly.

6) Integration
You can’t create an iPhone app “Field of Dreams”-style: build it and they will come. “Your strategy needs to combine multiple media to get the word out, whether it is TV, social networks, print, radio…” says Litman. So instead of asking, “What should my mobile strategy be,” the question is rather, “how do I extend my marketing strategy in the mobile channel?” This means that agencies—advertising, media, mobile—need to work together from the outset to ensure cohesiveness from conception to execution.

Make sure to check out the rest of the article.

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In: Design, Gold Star, Mobile, Process, Thoughts

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